erhanacikgoz1 yazdı:Arkadaslar iracing ile r factor arasindaki farklar nelerdir.
Cogu kez iracing videolarinda rfactor ismini duymaktayim.
Biri online biri degilmi tam anlayamadim.
Cogunluk iracingin en iyisi oldugunu soyluyor bunlar rakip mi yoksa birbirinde farkli alanardami kaliyor tum farklari yazabilirmisiniz
Aralarındaki
"tüm farkları" yazabilecek bir araştırma yapmayı ne iracingi yazan developerların, ne de rfactörü yazan studio 397 çalışanlarının bile kalkışacağını sanmıyorum. Onun yerine her iki oyununda, Features kısmına bakarsanız, neler talep ettiklerini görebilirsiniz. Bu arada tabi ki şu an piyasada Sim adıyla satılan tüm tüm oyunlar online şeçeneği sunuyor. Sunmak da zorunda!
Iracing:
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* The best on-line racing simulation and service in the world with brilliant features and functionality
* Head-to-head racing competition in a easy to use centralized place- racing against real people
* Dynamic track surfaces that change over the course of a race just like in real world racing
* Open practice, qualifying, testing, ghost racing, time trialing competition
* Team Racing - share driving, spotting and pit crew responsibilities with your teammates and race in events up to 24 hours long
* Heat Racing
* Constant free automatic updates and improvements to the service
* Officially licensed cars that are engineered from the ground up in cooperation with real world race teams and using real-world physics
* Officially-licensed, laser-scanned exact replicas of the world’s greatest race tracks
* Officially-sanctioned racing organized by iRacing
* An online community of racing enthusiasts over 60,000 strong
* Host your own private sessions, run your own tournaments
* League Racing: create your own custom racing series with your friends or join one of the 800+ existing leagues
Cars
More information on all of our cars is available here:
http://www.iracing.com/cars Cars marked "Included" are included with your iRacing membership, all others are available as in-game purchases.
Tracks
More information on all of our tracks is available here:
http://www.iracing.com/tracks Tracks marked "Included" are included with your iRacing membership, all others are available as in-game purchases.
iRacing accounts purchased through Steam may not be combined with accounts purchased at
http://www.iRacing.com. Special introductory pricing on Steam only available for new accounts. Pricing subject to change.
SYSTEM REQUIREMEN
Rfactor:
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Physics
Updated 15 degrees of freedom physics engine
Advanced tire modeling
Support for 4-link rear suspension
Engine boost modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
All-new track-specific terrain data file system
Graphics/Sound
DX9 advanced graphics engine
Real-time day/night transitions
Projected headlights for nighttime driving
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance
Gameplay
Career mode with upgrades that affect the vehicle’s appearance, performance, and sound
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system
Vehicle economy including mileage
Ambient and track temperature changes throughout the race
More configurable keys than you can shake a stick at
Multiple Racing Series with vehicle and circuit filters
Grid editing
Camera/Replays
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive ISI Swingman
Spectator mode
Greatly enhanced replay system including clip splicing
Move, duplicate or delete replay clips while assigning camera movements to each
Export replays to AVI files defining compression and size options
Multiplayer
Completely new multiplayer engine
Built in race statistics reporting to web based RaceCast system
Built in friends list
Server bookmarks
Dedicated server, including single click option
Native voting system
Add AI to multiplayer games
Built in IRC chat
Boot and ban player lists that can be passed around
Security checks to combat potential cheating
Open Architecture
Extensive support for modders
Easy to use customizable multi-language support
Define a league schedule
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries
Vehicles
2006 Formula IS – High Performance Open Wheel (Video)
2005 Hammer – Full Bodied GT
2005 Howston – Full Bodied GT
National Stock Car – Stock Car
Panoz – Full Bodied GT
2005 Rayzor – Rally Turbo
2006 rF3 – Quick and Nimble Open Wheel
2005 Rhez – Small FWD Sport Compact
2006 Rhez – Small FWD Sport Compact
2005 rTrainer – Low Speed Open Wheel
2005 Venom – Rally
2005 ZR – Affordable High Performance Sedan
Circuits
Barcelona – Permanent Road Course
Brianza – Permanent Road Course
Essington Park – Permanent Road Course
Jacksonville Speedway – High Banked Superspeedway
Jiading – Permanent Road Course
Joesville Speedway – Paved Short Track
Lienz Festival – Country Roads (Video)
Mills Metropark – Permanent Road Course with two layouts
Montreal – Permanent Road Course
Northamptonshire – Permanent Road Course
Nuerburg – Permanent Road Course
Orchard Lake – Banked Tri-Oval with Infield Road Course
Sardian Heights – Street Circuit with two layouts
Toban Raceway Park – Permanent Road Course with four layouts
RFactor 2:
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Features
Physics
Updated to use multi-core CPU technology
Advanced physics engine
Newly updated tyre model
Driving surface construction, even painted line thickness, affects grip levels
Engine boost and Turbo modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
Real-time day/night lighting transitions
Realistic wet/dry weather transitions
Dynamically laid rubber increases grip throughout racing session(s)
Rubber chunks (“marbles”) roll off tyres and can affect grip
Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
Dynamically drying racing line after rain
Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
Real-time day/night lighting transitions
Projected headlights for night time driving
Look to apex and head motion tracking support
DX9 advanced graphics engine
Real-time day/night transitions
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance
Gameplay
New AI who will race for and defend positions
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
“Resume from Replay” allows you to resume a race from a saved replay
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive Swingman
Spectator mode
Multiplayer
Opponent car skins automatically transmitted
Completely new multiplayer engine
Dedicated server
Native voting system
Add AI to multiplayer games
Boot and ban player lists that can be passed around
Security checks to combat potential cheating
Open Architecture
Support for modder created car and track content
Fully adjustable Showroom, UI and HUD layouts
More Plugin Interfaces
Easy to use customizable multi-language support
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries
Cars and Tracks
Steam Workshop support for installing cars and tracks
For a current list of cars and tracks shipped with the simulation visit this link to the workshop:
http://steamcommunity.com/id/ImageSpace ... pid=365960